langNotificationNoAlerts = "You don't have any alerts";
langNotificationInternalError = "An internal error has occured, try refreshing the page.
If this problem persists please contact an administrator";
langNotificationInfoTitle = "Information";
langNotificationSuccessTitle = "Success";
langNotificationNotification = "Notification";
langNotificationAlreadyInProgress = "Another action is already in progress, please wait ...";
langNotificationActionInProgress = "Action in progress ...";
langNotificationErrorTryAgain = "Sorry, something went wrong ! Please try again ...";
langNotificationErrorTitle = "Error";
langNotificationConfirmAreYouSure = "Are you sure ?";
langNotificationConfirmTitle = "Confirmation";
langNotificationConfirmYes = "Yes";
langNotificationConfirmNo = "No";
langNotificationPromptCancel = "Cancel";
langRewardConfirm = "Are you sure you want this reward on [0] ?";
langSelectCharacter = "Please select a character first from the top of the page";
LANG_CURRENT_REALM = "Felsong";
ONLINE_FOR = "online for";
TIME_WEEK = "week";
TIME_WEEKS = "weeks";
TIME_DAY = "day";
TIME_DAYS = "days";
TIME_HOUR = "hour";
TIME_HOURS = "hours";
TIME_MINUTE = "minute";
TIME_MINUTES = "minutes";
TIME_SECOND = "second";
TIME_SECONDS = "seconds";
UPTIME = "Uptime";
TIME_SHORT_WEEK = "w";
TIME_SHORT_DAY = "d";
TIME_SHORT_HOUR = "h";
TIME_SHORT_MINUTE = "m";
TIME_SHORT_SECOND = "s";
NPC_FINDER_JS_ONLY_DURING = "This NPC is visible only during";
NPC_FINDER_JS_DURATION = "Duration";
NPC_FINDER_JS_DURATION_REMAINING = "remaining";
NPC_FINDER_JS_IN_PROGRESS = "Event is in progress";
NPC_FINDER_JS_STARTS = "Event starts at";
NPC_FINDER_JS_INVISIBLE = "NPC is invisible";
NPC_FINDER_JS_IS = "NPC is";
NPC_FINDER_JS_CHANCE = "has a chance of";
NPC_FINDER_JS_TO_BE_SPAWNED = "to be spawned here";
NPC_FINDER_JS_TOTAL_RESPAWN_TIME = "Total respawn time";
NPC_FINDER_JS_STATE = "State";
NPC_FINDER_JS_STATE_DEAD = "Dead";
NPC_FINDER_JS_STATE_ALIVE = "Alive";
NPC_FINDER_JS_RESPAWN_IN = "Respawn in";
NPC_FINDER_JS_WAYPOINTS = "Warning! This NPC has waypoints, he's wandering
through the map, it's possible the ingame
position might differ than what you see here";
NPC_FINDER_JS_SPAWN_MASK = "Difficulties";
NPC_FINDER_JS_PHASEID = "Phase ID";
OBJECT_FINDER_JS_ONLY_DURING = "This object is visible only during";
OBJECT_FINDER_JS_DURATION = "Duration";
OBJECT_FINDER_JS_DURATION_REMAINING = "remaining";
OBJECT_FINDER_JS_IN_PROGRESS = "Event is in progress";
OBJECT_FINDER_JS_STARTS = "Event starts at";
OBJECT_FINDER_JS_INVISIBLE = "Object is invisible";
OBJECT_FINDER_JS_IS = "Object is";
OBJECT_FINDER_JS_CHANCE = "has a chance of";
OBJECT_FINDER_JS_TO_BE_SPAWNED = "to be spawned here";
OBJECT_FINDER_JS_TOTAL_RESPAWN_TIME = "Total respawn time";
OBJECT_FINDER_JS_STATE = "State";
OBJECT_FINDER_JS_STATE_DEAD = "Despawned";
OBJECT_FINDER_JS_STATE_ALIVE = "Spawned";
OBJECT_FINDER_JS_RESPAWN_IN = "Respawn in";
ENTITY_FINDER_DYNAMIC_RESPAWN_TIME = "respawn time changes dynamically
based on number of nearby players";