langNotificationNoAlerts = "Nu ai nici o alerta"; langNotificationInternalError = "A aparut o eroare interna, incercati refresh la pagina.
Daca problema persista va rugam sa contactati un administrator"; langNotificationInfoTitle = "Informatie"; langNotificationSuccessTitle = "Succes"; langNotificationNotification = "Notificare"; langNotificationAlreadyInProgress = "Alta actiune este deja in curs, te rugam sa astepti ..."; langNotificationActionInProgress = "Actiune in curs ..."; langNotificationErrorTryAgain = "Ne cerem scuze, ceva nu a mers bine ! Te rugam sa incerci din nou ..."; langNotificationErrorTitle = "Eroare"; langNotificationConfirmAreYouSure = "Esti sigur ?"; langNotificationConfirmTitle = "Confirmare"; langNotificationConfirmYes = "Da"; langNotificationConfirmNo = "Nu"; langNotificationPromptCancel = "Anulare"; langRewardConfirm = "Esti sigur ca vrei acest reward pe [0] ?"; langSelectCharacter = "Alege prima data un caracter de la inceputul paginii"; LANG_CURRENT_REALM = "Felsong"; ONLINE_FOR = "online de"; TIME_WEEK = "saptamana"; TIME_WEEKS = "saptamani"; TIME_DAY = "zi"; TIME_DAYS = "zile"; TIME_HOUR = "ora"; TIME_HOURS = "ore"; TIME_MINUTE = "minut"; TIME_MINUTES = "minute"; TIME_SECOND = "secunda"; TIME_SECONDS = "secunde"; UPTIME = "Uptime"; TIME_SHORT_WEEK = "w"; TIME_SHORT_DAY = "d"; TIME_SHORT_HOUR = "h"; TIME_SHORT_MINUTE = "m"; TIME_SHORT_SECOND = "s"; NPC_FINDER_JS_ONLY_DURING = "NPC-ul e vizibil doar pe timpul eventului"; NPC_FINDER_JS_DURATION = "Durata"; NPC_FINDER_JS_DURATION_REMAINING = "ramase"; NPC_FINDER_JS_IN_PROGRESS = "Eventul e in curs"; NPC_FINDER_JS_STARTS = "Eventul porneste pe data"; NPC_FINDER_JS_INVISIBLE = "NPC-ul e invizibil"; NPC_FINDER_JS_IS = "NPC-ul e"; NPC_FINDER_JS_CHANCE = "are o sansa de"; NPC_FINDER_JS_TO_BE_SPAWNED = "sa fie spawnat aici"; NPC_FINDER_JS_TOTAL_RESPAWN_TIME = "Timp de respawn total"; NPC_FINDER_JS_STATE = "Stare"; NPC_FINDER_JS_STATE_DEAD = "Mort"; NPC_FINDER_JS_STATE_ALIVE = "Viu"; NPC_FINDER_JS_RESPAWN_IN = "Se respawneaza in"; NPC_FINDER_JS_WAYPOINTS = "Atentie! NPC-ul acesta are waypoints, se plimba
prin harta, e posibil ca locatia ingame sa difere
de ce vedeti aici"; NPC_FINDER_JS_SPAWN_MASK = "Difficulties"; NPC_FINDER_JS_PHASEID = "Phase ID"; OBJECT_FINDER_JS_ONLY_DURING = "Obiectul e vizibil doar pe timpul eventului"; OBJECT_FINDER_JS_DURATION = "Durata"; OBJECT_FINDER_JS_DURATION_REMAINING = "ramase"; OBJECT_FINDER_JS_IN_PROGRESS = "Eventul e in curs"; OBJECT_FINDER_JS_STARTS = "Eventul porneste pe data"; OBJECT_FINDER_JS_INVISIBLE = "Obiectul e invizibil"; OBJECT_FINDER_JS_IS = "Obiectul e"; OBJECT_FINDER_JS_CHANCE = "are o sansa de"; OBJECT_FINDER_JS_TO_BE_SPAWNED = "sa fie spawnat aici"; OBJECT_FINDER_JS_TOTAL_RESPAWN_TIME = "Timp de respawn total"; OBJECT_FINDER_JS_STATE = "Stare"; OBJECT_FINDER_JS_STATE_DEAD = "Despawnat"; OBJECT_FINDER_JS_STATE_ALIVE = "Spawnat"; OBJECT_FINDER_JS_RESPAWN_IN = "Se respawneaza in"; ENTITY_FINDER_DYNAMIC_RESPAWN_TIME = "timpul de respawn se schimba dinamic in
functie de numarul de playeri din apropiere";