langNotificationNoAlerts = "Nu ai nici o alerta";
langNotificationInternalError = "A aparut o eroare interna, incercati refresh la pagina.
Daca problema persista va rugam sa contactati un administrator";
langNotificationInfoTitle = "Informatie";
langNotificationSuccessTitle = "Succes";
langNotificationNotification = "Notificare";
langNotificationAlreadyInProgress = "Alta actiune este deja in curs, te rugam sa astepti ...";
langNotificationActionInProgress = "Actiune in curs ...";
langNotificationErrorTryAgain = "Ne cerem scuze, ceva nu a mers bine ! Te rugam sa incerci din nou ...";
langNotificationErrorTitle = "Eroare";
langNotificationConfirmAreYouSure = "Esti sigur ?";
langNotificationConfirmTitle = "Confirmare";
langNotificationConfirmYes = "Da";
langNotificationConfirmNo = "Nu";
langNotificationPromptCancel = "Anulare";
langRewardConfirm = "Esti sigur ca vrei acest reward pe [0] ?";
langSelectCharacter = "Alege prima data un caracter de la inceputul paginii";
LANG_CURRENT_REALM = "Felsong";
ONLINE_FOR = "online de";
TIME_WEEK = "saptamana";
TIME_WEEKS = "saptamani";
TIME_DAY = "zi";
TIME_DAYS = "zile";
TIME_HOUR = "ora";
TIME_HOURS = "ore";
TIME_MINUTE = "minut";
TIME_MINUTES = "minute";
TIME_SECOND = "secunda";
TIME_SECONDS = "secunde";
UPTIME = "Uptime";
TIME_SHORT_WEEK = "w";
TIME_SHORT_DAY = "d";
TIME_SHORT_HOUR = "h";
TIME_SHORT_MINUTE = "m";
TIME_SHORT_SECOND = "s";
NPC_FINDER_JS_ONLY_DURING = "NPC-ul e vizibil doar pe timpul eventului";
NPC_FINDER_JS_DURATION = "Durata";
NPC_FINDER_JS_DURATION_REMAINING = "ramase";
NPC_FINDER_JS_IN_PROGRESS = "Eventul e in curs";
NPC_FINDER_JS_STARTS = "Eventul porneste pe data";
NPC_FINDER_JS_INVISIBLE = "NPC-ul e invizibil";
NPC_FINDER_JS_IS = "NPC-ul e";
NPC_FINDER_JS_CHANCE = "are o sansa de";
NPC_FINDER_JS_TO_BE_SPAWNED = "sa fie spawnat aici";
NPC_FINDER_JS_TOTAL_RESPAWN_TIME = "Timp de respawn total";
NPC_FINDER_JS_STATE = "Stare";
NPC_FINDER_JS_STATE_DEAD = "Mort";
NPC_FINDER_JS_STATE_ALIVE = "Viu";
NPC_FINDER_JS_RESPAWN_IN = "Se respawneaza in";
NPC_FINDER_JS_WAYPOINTS = "Atentie! NPC-ul acesta are waypoints, se plimba
prin harta, e posibil ca locatia ingame sa difere
de ce vedeti aici";
NPC_FINDER_JS_SPAWN_MASK = "Difficulties";
NPC_FINDER_JS_PHASEID = "Phase ID";
OBJECT_FINDER_JS_ONLY_DURING = "Obiectul e vizibil doar pe timpul eventului";
OBJECT_FINDER_JS_DURATION = "Durata";
OBJECT_FINDER_JS_DURATION_REMAINING = "ramase";
OBJECT_FINDER_JS_IN_PROGRESS = "Eventul e in curs";
OBJECT_FINDER_JS_STARTS = "Eventul porneste pe data";
OBJECT_FINDER_JS_INVISIBLE = "Obiectul e invizibil";
OBJECT_FINDER_JS_IS = "Obiectul e";
OBJECT_FINDER_JS_CHANCE = "are o sansa de";
OBJECT_FINDER_JS_TO_BE_SPAWNED = "sa fie spawnat aici";
OBJECT_FINDER_JS_TOTAL_RESPAWN_TIME = "Timp de respawn total";
OBJECT_FINDER_JS_STATE = "Stare";
OBJECT_FINDER_JS_STATE_DEAD = "Despawnat";
OBJECT_FINDER_JS_STATE_ALIVE = "Spawnat";
OBJECT_FINDER_JS_RESPAWN_IN = "Se respawneaza in";
ENTITY_FINDER_DYNAMIC_RESPAWN_TIME = "timpul de respawn se schimba dinamic in
functie de numarul de playeri din apropiere";