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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Call Reinforcements [#167980]
Call Reinforcements 
    200 yd range
3 sec cast   
Quick Facts
  • Added in 6.0.1

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range200 yards (200)SchoolPhysical
Cast Time3 sec castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Trigger Spell
Chance: 1% (Probably wrong, value may be used for something else, read spell tooltip)


Targets: Caster
Effect #1Trigger Spell
Chance: 1% (Probably wrong, value may be used for something else, read spell tooltip)


Targets: Caster
Effect #2Trigger Spell
Chance: 1% (Probably wrong, value may be used for something else, read spell tooltip)


Targets: Caster
Effect #3Trigger Spell
Chance: 1% (Probably wrong, value may be used for something else, read spell tooltip)


Targets: Caster
Effect #4Trigger Spell
Chance: 1% (Probably wrong, value may be used for something else, read spell tooltip)


Targets: Caster
Effect #5Trigger Spell
Chance: 1% (Probably wrong, value may be used for something else, read spell tooltip)


Targets: Caster
Attributes - [Client-Side] Hide from combat log
- Usable while mounted
- Usable while sitting
- Doesn't break stealth
- Does not necessarily need shapeshift
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 3 other unknown attributes
See also (7)