Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Call Reinforcements [#167980]
| |||||||||||
- Added in 6.0.1
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 200 yards (200) | School | Physical |
Cast Time | 3 sec cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Trigger Spell Chance: 1% (Probably wrong, value may be used for something else, read spell tooltip) Targets: Caster | ||
Effect #1 | Trigger Spell Chance: 1% (Probably wrong, value may be used for something else, read spell tooltip) Targets: Caster | ||
Effect #2 | Trigger Spell Chance: 1% (Probably wrong, value may be used for something else, read spell tooltip) Targets: Caster | ||
Effect #3 | Trigger Spell Chance: 1% (Probably wrong, value may be used for something else, read spell tooltip) Targets: Caster | ||
Effect #4 | Trigger Spell Chance: 1% (Probably wrong, value may be used for something else, read spell tooltip) Targets: Caster | ||
Effect #5 | Trigger Spell Chance: 1% (Probably wrong, value may be used for something else, read spell tooltip) Targets: Caster | ||
Attributes | - [Client-Side] Hide from combat log - Usable while mounted - Usable while sitting - Doesn't break stealth - Does not necessarily need shapeshift - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle and 3 other unknown attributes |
See also (7) |
Spell | Family |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic |