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NAME or ID  Show non-player spells

Chilled Blood [#245586]
Chilled Blood 
    90 yd range
Instant cast   
Diima applies a healing absorb to random enemy players. When the effect ends, the target is frozen for a duration based on the amount of heal absorption remaining.
Quick Facts
  • Added in 7.3.0


Buff
Chilled Blood 
Absorbs 447 healing. On expiration, freezes you for 0 seconds if there is any heal absorption remaining.

10 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration10 seconds
Range90 yards (Ninety)SchoolFrost
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0Apply Aura: Heal School Absorb
Value: 447
Value: 320.18 on Normal
Value: 447.805 on Heroic
Value: 1164.29 on Mythic (Raid)
Value: 239.576 on LFR
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Enemy
Attributes - [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Usable while mounted
- Probably negative spell?
- Usable while sitting
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can only be cast on players
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE
- Send amount to client buff

and 6 other unknown attributes
Triggered by (1)See also (5)
SpellFamily
Generic