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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Command: Bombardment [#229284]
Command: Bombardment 
    1000 yd range
Instant cast   
Viz'aduum the Watcher orders the Legion Command Ship to fire a Bombardment. This effect shoots several missiles at the area for 5 seconds, inflicting 50 Fire damage to all players within 6 yards of each impact.
Quick Facts
  • Added in 7.2.0


Referenced spells:
- Bombardment
- Bombardment
Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range1000 yards (1000 Yards)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Force Cast With Target As Caster


Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 1000 yards
Attributes - [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG
- Castable while on vehicle
- Can target untargetable targets
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE

and 6 other unknown attributes
Conditions (1)Changelog (2)
Source TypeCondition TypeCondition ValueElseGroup
Spell Implicit TargetObject Entry0