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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Delirium's Descent [#304733]
Delirium's Descent 
    300 yd range
8 sec cast   
Maddening energy pours from Za'qul, transporting enemies who bask in its light to the Delirium Realm. If not enough targets are found, Za'qul inflicts 38 Shadow damage to the raid.


Referenced spells:
- Delirium's Descent
Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range300 yards (300)SchoolPhysical
Cast Time8 sec castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targets3
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Dummy (server-side)
Value: 0
Targets: Spell Destination, Enemies in targeted area
Radius: 300 yards
Attributes - [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can only be cast on players
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE

and 5 other unknown attributes
See also (12)