Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Disarming [#206190]
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- Added in 7.0.1
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 5 yards (Interact) | School | Physical |
Cast Time | 1 sec cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Open Object/Lock Skill value: 0 Lock Type: Open Targets: Gameobject | ||
Attributes | - Doesn't break stealth |
Triggered by (4) | Changelog (2) | See also (5) |
Object | Type | Zone | Patch | Spawns |
Frostwolf Landmine | Trap | 119 | ||
Stormpike Landmine | Trap | 110 | ||
??????????????? ???? | Trap | 0 | ||
Explosive Trap | Trap | 0 |