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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Dispatch [#2098]
Dispatch 
Requires One-Handed Axes, One-Handed Maces, One-Handed Swords,
Fist Weapons
35 Energy
1 - 5 Combo Points
   Melee range
Instant cast   
Finishing move that dispatches the enemy, dealing damage per combo point:
1 point : (35% AP)*1 damage
2 points: (35% AP)*2 damage
3 points: (35% AP)*3 damage
4 points: (35% AP)*4 damage
5 points: (35% AP)*5 damage
Modifiers
Deeper Stratagem

Screenshot


Replaces Eviscerate on Outlaw

Referenced spells:
- Deeper Stratagem
Spell details
FamilyRogue (Outlaw)Leveln/a
Cost 35 Energy
1 - 5 Combo Points
Durationn/a
Range5 yards (Combat)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1 secondGCD CategoryNormal
Damage ClassMelee
Effect #0School damage
Value: 0
Damage School: Physical
Targets: Enemy
AttackPower coefficient: 35 %
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Force melee combat
- Spell can trigger even if triggered?
- Requires main hand weapon

and 3 other unknown attributes
Triggers Script for (1)Modified by (33)Changelog (28)See also (8)
CreatureLevelReactTypeZonePatchSpawns
Training Dummy1 - 30A HMechanicalDeathknell4.0.3 7