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Use this script to see basic informations about spells + very complex info about them and their mechanics
Dread [#299966]
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Referenced spells:
- Dread
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 50000 yards (Anywhere - Unlimited) | School | Shadow |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | 1 s cooldown | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | Magic | ||
Effect #0 | School damage Value: 30 Value: 30.0271 on Normal Value: 30 on LFR Damage School: Shadow Targets: Starting From Caster, Nearby Allieds Radius: 150 yards | ||
Attributes | - [Client-Side] Don't hide unit weapons in sheath - Cannot be dodged/parried/blocked - Usable while mounted - Probably negative spell? - Usable while sitting - Can't be redirected - Doesn't break stealth - Can't be reflected - Doesn't generate threat - Can target out-of-LoS targets - Does not necessarily need shapeshift - Cannot critically hit - Can only be cast on players - Can't trigger proc - Does not put caster in combat - Ignores resistances - Spell cast forced triggered (castable while walking) - SPELL_ATTR4_COMBAT_LOG_NO_CASTER - Usable while stunned - [Client-Side] Hide duration - Usable while feared - Usable while confused - Castable while on vehicle - Ignore damage percent mods - SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE and 8 other unknown attributes |