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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Electric Instability [#84529]
Electric Instability 
    Unlimited range
Instant cast   
Overloaded with raw lightning energy, the caster zaps nearby enemies for 5 Nature damage, chaining to nearby targets.
Quick Facts
  • Added in 4.0.3

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range50000 yards (Anywhere - Unlimited)SchoolNature
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0School damage
Value: 5
Value: 6.86796 on Heroic
Value: 12.7548 on 10h
Value: 15.6982 on 25h
Damage School: Nature
Targets: Enemy
Chain targets: 3
Attributes - Can target out-of-LoS targets
- Can only be cast on players
- Ignores resistances
- Don't turn during cast

and 1 other unknown attribute
Changelog (8)See also (2)
NameVersion (mouseover to see tooltip)
Electric Instability (18471)
Electric Instability (15650)
Electric Instability (14179)
Electric Instability (14107)
Electric Instability (14040)
Electric Instability (14002)
Electric Instability (13914)
Electric InstabilityBefore (13914)