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Use this script to see basic informations about spells + very complex info about them and their mechanics
Energy Conduit [#116661]
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- Added in 5.0.4
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | n/a | School | Arcane |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | School damage Value: 54 Value: 136.291 on 10h Value: 136.291 on 25h Value: 34.0729 on LFR Old Damage School: Arcane Targets: Enemy | ||
Attributes | - Usable while dead - Usable while mounted - Usable while sitting - Can't be redirected - Doesn't break stealth - Can't be reflected - Can target out-of-LoS targets - Does not necessarily need shapeshift - Cannot critically hit - Always hit - Ignore caster's spellpower/damage bonuses - Spell cast forced triggered (castable while walking) - SPELL_ATTR4_COMBAT_LOG_NO_CASTER - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle - Ignore damage percent mods and 4 other unknown attributes |
Triggered by (1) | Changelog (2) | See also (6) |
Spell | Family |
Generic |