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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Evacuation Protocol [#314917]
Evacuation Protocol 

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Teleport Units
Targets: TARGET_UNIT_CASTER_AND_SUMMONS, DB Target (position)
Effect #1Remove Aura


Targets: Caster
Effect #2Remove Aura


Targets: Caster
Effect #3Remove Aura


Targets: Caster
Effect #4Remove Aura


Targets: Caster
Effect #5Unknown Effect (#267)
Value: 0
Targets: Caster
Effect #6SPELL_EFFECT_UPDATE_PLAYER_PHASE
Value: 0
Targets: Caster
Effect #7Heal for % of Total Health
Value: 100%
Targets: Caster
Attributes - [Client-Side] Hidden from spellbook / aura bar
- [Client-Side] Hide from combat log
- Usable while dead
- Usable while mounted
- Probably negative spell?
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- Doesn't generate threat
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- [Client-Side] Don't display range in tooltip
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 8 other unknown attributes
Only usable in - Halls of Origination
Triggered by (1)See also (17)
SpellFamily
Generic