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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Everburning Light [#245157]
Everburning Light 
Instant cast   
Players within 10 yards of Everburning Flames are provided with Everburning Light, protecting them from the shadows of Nathreza.
Quick Facts
  • Added in 7.3.0


Referenced spells:
- Everburning Flames

Buff
Everburning Light 
Proximity to the fire provides vision and light!

30 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration30 seconds
Rangen/aSchoolFire
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Dummy aura (server-side)
Value: 0
Targets: Caster
Effect #1Apply Aura: Dummy aura (server-side)
Value: 0
Targets: Caster
Attributes - [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Usable while dead
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can only be cast on players
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Persists through death
- Ignores resistances
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- [Client-Side] Hide duration
- Usable while feared
- Usable while confused
- Castable while on vehicle
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE

and 6 other unknown attributes
Triggered by AreaTrigger (1)
SpellFamily
Generic