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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Eviscerate [#196819]
Eviscerate 
Requires Melee weapon
35 Energy
1 - 5 Combo Points
   Melee range
Instant cast   
Finishing move that disembowels the target, causing damage per combo point.
1 point : (17.6% AP)*1 damage
2 points: (17.6% AP)*2 damage
3 points: (17.6% AP)*3 damage
4 points: (17.6% AP)*4 damage
5 points: (17.6% AP)*5 damage
Quick Facts
  • Added in 7.0.1

Modifiers
Eviscerate
Deeper Stratagem

Replaced by Envenom on Assassination
Replaced by Dispatch on Outlaw

Referenced spells:
- Eviscerate
- Deeper Stratagem
Spell details
FamilyRogue (Basic Rogue spell)Level2
Cost 35 Energy
1 - 5 Combo Points
Durationn/a
Range5 yards (Combat)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1 secondGCD CategoryNormal
Damage ClassMelee
Effect #0School damage
Value: 0
Damage School: Physical
Targets: Enemy
AttackPower coefficient: 17.6 %
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Force melee combat
- Spell can trigger even if triggered?
- Requires main hand weapon

and 3 other unknown attributes
Criteria of tree (1)Modified by (44)Changelog (8)See also (21)
TreeDescription
83431 @ 9.0 NPE - A - Use Charge on Target - (STM)