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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Fireball [#157642]
Fireball 
Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance. Effect ends when Fireball critically strikes.
Quick Facts
  • Added in 6.0.1


Referenced spells:
- Fireball
Spell details
FamilyMage (Fire)Level33
Costn/aDurationn/a
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Proc Trigger Spell
Chance: 5% (Probably wrong, value may be used for something else, read spell tooltip)


Targets: Caster
Proc Flags- Successful Negative Magic spell hit
Proc Chance101%
Attributes - Passive spell
- SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER

and 2 other unknown attributes
Modified by (4)Changelog (8)See also (238)