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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Flame Strike [#92214]
Flame Strike 
    100 yd range
Instant cast   
Deals 21 Fire damage to enemies within 7 yards.
Quick Facts
  • Added in 4.0.3

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range100 yards (Vision)SchoolFire
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Charges1Max Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0School damage
Value: 21
Damage School: Fire
Targets: Starting From Caster, Nearby enemies
Radius: 7 yards
Effect #1Dummy (server-side)
Value: 0
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 10 yards
Proc Flags- Killed by agressor
- Kill target (in most cases need XP/Honor reward)
- Successful melee auto attack
- Taken damage from melee auto attack hit
- Successful attack by spell with melee damage class
- Taken damage by Spell that use melee weapon
- Successful Ranged auto attack
- Taken damage from ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Taken damage by Spell that use ranged weapon
- Successful Positive spell hit
- Taken Positive spell hit
- Successful Negative spell hit
- Taken Negative spell hit
- Successful Positive Magic spell hit
- Taken Positive Magic spell hit
- Successful Negative Magic spell hit
- Taken Negative Magic spell hit
- Successful do periodic (damage or healing, depending on hit type)
- Taken spell periodic (damage or healing, depending on hit type)
- Taken any damage
- On gameobject activation
- Successful main-hand spell & melee attacks
- Successful off-hand spell & melee attacks
- Died in any way
- On jump
- On enter combat
- On encounter start
Proc Chance100%
Attributes - Probably negative spell?
- [Client-Side] Don't display range in tooltip
- Ignores resistances
- SPELL_ATTR4_COMBAT_LOG_NO_CASTER

and 1 other unknown attribute
Triggered by (1)Changelog (6)See also (15)
SpellFamily
Generic