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Use this script to see basic informations about spells + very complex info about them and their mechanics
Flame Strike [#92214]
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- Added in 4.0.3
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 100 yards (Vision) | School | Fire |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | 1 | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | School damage Value: 21 Damage School: Fire Targets: Starting From Caster, Nearby enemies Radius: 7 yards | ||
Effect #1 | Dummy (server-side) Value: 0 Targets: Starting From Caster, Targets by DB Entry in Area Radius: 10 yards | ||
Proc Flags | - Killed by agressor - Kill target (in most cases need XP/Honor reward) - Successful melee auto attack - Taken damage from melee auto attack hit - Successful attack by spell with melee damage class - Taken damage by Spell that use melee weapon - Successful Ranged auto attack - Taken damage from ranged auto attack - Successful Ranged attack by spell with ranged damage class - Taken damage by Spell that use ranged weapon - Successful Positive spell hit - Taken Positive spell hit - Successful Negative spell hit - Taken Negative spell hit - Successful Positive Magic spell hit - Taken Positive Magic spell hit - Successful Negative Magic spell hit - Taken Negative Magic spell hit - Successful do periodic (damage or healing, depending on hit type) - Taken spell periodic (damage or healing, depending on hit type) - Taken any damage - On gameobject activation - Successful main-hand spell & melee attacks - Successful off-hand spell & melee attacks - Died in any way - On jump - On enter combat - On encounter start | ||
Proc Chance | 100% | ||
Attributes | - Probably negative spell? - [Client-Side] Don't display range in tooltip - Ignores resistances - SPELL_ATTR4_COMBAT_LOG_NO_CASTER and 1 other unknown attribute |
Triggered by (1) | Changelog (6) | See also (15) |
Spell | Family |
Generic |