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NAME or ID  Show non-player spells

Gust of Wind [#217206]
Gust of Wind 
    10 yd range
Instant cast   
Gusts of wind periodically appear in the waters surrounding Levantus. Coming into contact with these gusts knocks a player into the air and grants them the ability to walk on water for 45 seconds. Any damage taken will remove this effect.
Quick Facts
  • Added in 7.0.3


Buff
Gust of Wind 
Allows walking over water.

45 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration45 seconds
Range10 yards (Very Short)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Water Walking
Targets: Any
Effect #1Knockback
Vertical Speed: 150
Horizontal Speed: 50
Targets: Any
Attributes - [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can only be cast on players
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Ignores resistances
- Spell cast forced triggered (castable while walking)
- SPELL_ATTR4_COMBAT_LOG_NO_CASTER
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE

and 4 other unknown attributes
Triggered by AreaTrigger (1)See also (14)
SpellFamily
Generic