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Use this script to see basic informations about spells + very complex info about them and their mechanics
Hemorrhage [#178052]
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- Added in 6.0.2
Buff
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Family | Generic | Level | n/a |
Cost | n/a | Duration | 15 seconds |
Range | 5 yards (Combat) | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | 10 | Max Targets | n/a |
GCD | 1 second | GCD Category | Normal |
Damage Class | Melee | ||
Effect #0 | Weapon Damage % Value: 125% Damage School: Physical Targets: Enemy | ||
Effect #1 | Apply Aura: Mod Damage Taken % Value: 25% Affected Spell Schools: Physical Targets: Enemy | ||
Proc Flags | - Taken damage from melee auto attack hit - Taken damage by Spell that use melee weapon - Taken damage from ranged auto attack - Taken damage by Spell that use ranged weapon - Taken Negative spell hit - Taken Negative Magic spell hit | ||
Proc Chance | 100% | ||
Attributes | - [Client-Side] Show "ability" instead of "spell" - Not usable while shapeshifted/polymorphed - [Client-Side] Don't hide unit weapons in sheath - Probably negative spell? - Force melee combat and 2 other unknown attributes |
See also (18) |
Spell | Family |
Rogue | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Rogue | |
Generic | |
Generic | |
Generic |