login

Latest fixes

Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Hemorrhage [#178052]
Hemorrhage 
Requires Melee weapon
    Melee range
Instant cast   
An instant strike that deals 25% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to $s3. Lasts 10 charges or 15 seconds. Awards 1 combo point.
Quick Facts
  • Added in 6.0.2


Buff
Hemorrhage 
Increases damage taken by $s3.

15 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration15 seconds
Range5 yards (Combat)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Charges10Max Targetsn/a
GCD1 secondGCD CategoryNormal
Damage ClassMelee
Effect #0Weapon Damage %
Value: 125%
Damage School: Physical
Targets: Enemy
Effect #1Apply Aura: Mod Damage Taken %
Value: 25%
Affected Spell Schools: Physical
Targets: Enemy
Proc Flags- Taken damage from melee auto attack hit
- Taken damage by Spell that use melee weapon
- Taken damage from ranged auto attack
- Taken damage by Spell that use ranged weapon
- Taken Negative spell hit
- Taken Negative Magic spell hit
Proc Chance100%
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Probably negative spell?
- Force melee combat

and 2 other unknown attributes
See also (18)
SpellFamily
Rogue
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Rogue
Generic
Generic
Generic