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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Imprison [#221527]
Imprison 
    20 yd range
Instant cast   45 s cooldown
Imprisons a humanoid, demon, or beast for 5 seconds, making them immune to damage and unable to be healed. Limit 1.
Quick Facts
  • Added in 7.0.3

Replaces Imprison if player has aura Detainment

Buff
Imprison 
Banished. Immune to damage. Cannot be healed.

5 seconds remaining
Spell details
FamilyDemon HunterLeveln/a
Costn/aDuration5 seconds
Range20 yards (Short)SchoolShadow
Cast TimeInstant castMechanicBanish
Cooldown45 s cooldownDispel Typen/a
Charges1Max Targets1
GCD1.5 secondsGCD CategoryNormal
Damage ClassMagic
Effect #0Apply Aura: Stun
Targets: Enemy
Mechanic: Banish
Effect #1Apply Aura: Mod Healing Taken %
Value: -200%
Targets: Enemy
Mechanic: Banish
Effect #2Apply Aura: Spell School Immunity
Value: 1
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Enemy
Mechanic: Banish
Attributes - Stop attack after spell is cast
- Cannot be dodged/parried/blocked
- Doesn't generate threat
- Unaffected by school immunity
- Can be blocked
- Can't trigger proc
- Can proc triggered
- Spell hits only one target

and 9 other unknown attributes
Only usable on creatures - Beast
- Demon
- Humanoid
Modified by (1)Conditions (1)Changelog (3)See also (12)
SpellFamily
Demon Hunter
Tier 1 Havoc PvP talent