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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Mind Tether [#295444]
Mind Tether 
    Unlimited range
2.5 sec cast   5 s cooldown
Za'qul connects two targets together with a mind tether. 50% of damage done to either target is reflected to their partner as Shadow damage.

Reflected damage is increased after the targets separate beyond 12 yards from each other.

If two targets cannot be tethered, Za'qul's current target suffers Snapped.


Referenced spells:
- Snapped
Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range50000 yards (Anywhere - Unlimited)SchoolShadow
Cast Time2.5 sec castMechanicn/a
Cooldown5 s cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Force Cast With Target As Caster


Targets: Enemy
Attributes - [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can only be cast on players
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE

and 4 other unknown attributes
See also (7)
SpellFamily
Generic
Generic
Generic
Generic
Generic
Generic
Generic