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Use this script to see basic informations about spells + very complex info about them and their mechanics
Mind Tether [#295480]
Referenced spells:
- Mind Tether
Buff
| ||||
Family | Generic | Level | n/a |
Cost | n/a | Duration | 30 seconds |
Range | 50000 yards (Anywhere - Unlimited) | School | Nature |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Apply Aura: Absorb Damage Value: 0 Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane Targets: Any | ||
Effect #1 | Apply Aura: Dummy aura (server-side) Value: 0 Targets: Any | ||
Proc Flags | - Taken damage from melee auto attack hit - Taken damage by Spell that use melee weapon - Taken damage from ranged auto attack - Taken damage by Spell that use ranged weapon - Taken Negative spell hit - Taken Negative Magic spell hit - Taken spell periodic (damage or healing, depending on hit type) | ||
Proc Chance | 101% | ||
Attributes | - Usable while mounted - Probably negative spell? - Usable while sitting - Unaffected by invulnerability - Doesn't break stealth - Does not necessarily need shapeshift - Can only be cast on players - Can't trigger proc - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle - Can target invisible / stealthed - Send amount to client buff and 5 other unknown attributes |
See also (7) |
Spell | Family |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic |