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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Mortal Strike [#12294]
Mortal Strike 
Requires Two-Hand Axes, Two-Hand Maces, Polearms,
Two-Hand Swords, Staves
300 Rage   Melee range
Instant cast   6 s cooldown
A vicious strike that deals (174.3% AP) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 seconds.
Screenshot



Referenced spells:
- Mortal Wounds
Spell details
FamilyWarrior (Arms)Level10
Cost 300 RageDurationn/a
Range5 yards (Combat)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldown6 s cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassMelee
Effect #0School damage
Value: 0
Damage School: Physical
Targets: Enemy
Chain targets: 1
AttackPower coefficient: 174.3 %
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Force melee combat
- Requires main hand weapon
- Send amount to client buff

and 5 other unknown attributes
Scenario objective (2)Criteria of tree (2)Modified by (49)Changelog (30)See also (49)
ScenarioObjective
Combat Training#3. Take A Big Swing At It
Learn about Mortal Strike.
Combat Training#6. Putting It All Together
Use all your new abilities on the target dummy.