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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Rallying Call [#272973]
5
Rallying Call 
    100 yd range
Instant cast   
Protected by a Tideguard.


Buff
Rallying Call 
Protected by a Tideguard.

2 minutes remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration2 minutes
Range100 yards (Vision)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Summon
Value: 0
Category: Ally
Type: Guardian (forced)
Slot: 0
NPC: Awakened Tideguard
Duration: 2 minutes
Targets: TARGET_UNK_142
Radius: 8 yards
Effect #1Apply Aura: Dummy aura (server-side)
Value: 0
Targets: Caster
Effect #2Trigger Spell
Chance: 100%

Attributes - [Client-Side] Hidden from spellbook / aura bar
- [Client-Side] Hide from combat log
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- Doesn't generate threat
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Ignores resistances
- Spell cast forced triggered (castable while walking)
- SPELL_ATTR4_COMBAT_LOG_NO_CASTER
- Usable while stunned
- Usable while feared
- Usable while confused
- Use combo points on any target

and 7 other unknown attributes
See also (4)
SpellFamily
Generic
Generic
Generic
Generic