Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Rapid Fire [#295298]
| ||||||||||||||
Referenced spells:
- Rapid Fire
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 100 yards (Vision) | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | Ranged | ||
Effect #0 | School damage Value: 1 Damage School: Physical Targets: Enemy | ||
Attributes | - Requires ammo - Can target out-of-LoS targets - Does not reset autoattack timers - Spell can trigger even if triggered? - Hit targets in chain instead of all at once and 3 other unknown attributes |
See also (39) |
Spell | Family |
Hunter Marksmanship | |
Hunter Marksmanship | |
Hunter | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Hunter | |
Hunter | |
Generic | |
Generic | |
Hunter | |
Hunter | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic |