Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Shockwave Missile [#143641]
| ||||||||||||
- Added in 5.4.0
Referenced spells:
- Shockwave Missile
- On Conveyor
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | 24 days, 20 hours, 31 minutes, 23 seconds |
Range | 50000 yards (Anywhere - Unlimited) | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Summon Value: 0 Category: Wild Type: None Slot: 0 NPC: Shockwave Missile Duration: 24 days, 20 hours, 31 minutes, 23 seconds Targets: Spell Destination | ||
Effect #1 | School damage Value: 27 Damage School: Physical Targets: Spell Destination, Enemies in targeted area Mechanic: Infected Radius: 15 yards | ||
Attributes | - Usable while dead - Usable while mounted - Usable while sitting - Doesn't break stealth - Doesn't generate threat - Can target out-of-LoS targets - Does not necessarily need shapeshift - Spell can trigger even if triggered? - Can't trigger proc - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle and 4 other unknown attributes |
Triggered by (1) | Changelog (6) | See also (13) |
Spell | Family |
Generic |