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Use this script to see basic informations about spells + very complex info about them and their mechanics
Steady Shot [#295324]

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Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 45 yards (Hunter (Long)) | School | Physical |
Cast Time | 1.6 sec cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | 1.5 seconds | GCD Category | Normal |
Damage Class | Ranged | ||
Effect #0 | School damage Value: 3 Damage School: Physical Targets: Enemy | ||
Effect #1 | Dummy (server-side) Value: 10 | ||
Effect #2 | Dummy (server-side) Value: 30 | ||
Attributes | - Requires ammo - [Client-Side] Show "ability" instead of "spell" - Not usable while shapeshifted/polymorphed - [Client-Side] Don't hide unit weapons in sheath - Does not reset autoattack timers - SPELL_ATTR4_ONLY_MELEE_PUSHBACK and 4 other unknown attributes |
See also (14) |
Spell | Family |
Hunter Marksmanship | |
Hunter Basic Hunter spell | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Hunter | |
Generic | |
Generic |