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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Steady Shot [#295324]
Steady Shot 
Requires Bows, Guns, Crossbow
    45 yd range
1.6 sec cast   
A steady shot that causes 3 Physical damage and increases the duration of Concussive Shot on the target by 3.0 sec.

Usable while moving.

Generates 10 Focus.

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range45 yards (Hunter (Long))SchoolPhysical
Cast Time1.6 sec castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassRanged
Effect #0School damage
Value: 3
Damage School: Physical
Targets: Enemy
Effect #1Dummy (server-side)
Value: 10
Effect #2Dummy (server-side)
Value: 30
Attributes - Requires ammo
- [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Does not reset autoattack timers
- SPELL_ATTR4_ONLY_MELEE_PUSHBACK

and 4 other unknown attributes
See also (14)
SpellFamily
Hunter
Marksmanship
Hunter
Basic Hunter spell
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Hunter
Generic
Generic