login

Latest fixes

Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Time Travelling [#123979]
Time Travelling 
    Unlimited range
Instant cast   
Travel through time.


Buff
Time Travelling 
Travelling through time to Theramore before the battle.

24 days, 20 hours, 31 minutes, 23 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Range50000 yards (Anywhere - Unlimited)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Phase
Phase: 0
Phase ID: 169
Targets: Caster
Effect #1Trigger Spell


Targets: Caster
Attributes - Usable while dead
- Usable while mounted
- Probably negative spell?
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- Doesn't generate threat
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 6 other unknown attributes
Only usable in - Dustwallow Marsh
- Shady Rest Inn
- Brackenwall Village
- Swamplight Manor
- Bloodfen Burrow
- Darkmist Cavern
- Moggle Point
- Beezil's Wreck
- Witch Hill
- Sentry Point
- North Point Tower
- West Point Tower
- Lost Point
- Bluefen
- Stonemaul Ruins
- The Den of Flame
- The Dragonmurk
- Wyrmbog
- Blackhoof Village
- Theramore Isle
- Foothold Citadel
- Ironclad Prison
- Tidefury Cove
- Dreadmurk Shore
- Alcaz Island
- Emberstrife's Den
- The Quagmire
- The Great Sea
- Mudsprocket
- Direhorn Post
- Nat's Landing
- Tabetha's Farm
Triggered by (1)See also (18)