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Use this script to see basic informations about spells + very complex info about them and their mechanics
Volatile Charge [#283557]

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Referenced spells:
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Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | 1 minute |
Range | 50000 yards (Anywhere - Unlimited) | School | Nature |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | Magic | ||
Effect #0 | Summon Value: 0 Category: Wild Type: None Slot: 0 NPC: Volatile Charge Duration: 1 minute Targets: Area near caster, TARGET_UNK_138 | ||
Effect #1 | School damage Value: 60 Value: 40 on Normal Value: 40 on Heroic Value: 60 on Mythic (Raid) Value: 30 on LFR Damage School: Nature Targets: Area near caster, Allieds in targeted area Radius: 4 yards | ||
Attributes | - Usable while mounted - Probably negative spell? - Usable while sitting - Can't be redirected - Doesn't break stealth - Can't be reflected - Cannot target self - Cannot critically hit - Can't trigger proc - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Ignore damage percent mods and 5 other unknown attributes |
See also (16) |
Spell | Family |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic |