login

Latest fixes

Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Overcharge [#274056]
Overcharge 
    100 yd range
Instant cast   1 s cooldown
12

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range100 yards (Vision)SchoolNature
Cast TimeInstant castMechanicn/a
Cooldown1 s cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0School damage
Value: 12
Damage School: Nature
Targets: Starting From Caster, Nearby enemies
Radius: 5 yards
Proc Flags- Taken damage from melee auto attack hit
- Taken damage by Spell that use melee weapon
Proc Chance101%
Attributes - [Client-Side] Show "ability" instead of "spell"
- Usable while dead
- Usable while mounted
- Usable while sitting
- Doesn't break stealth
- Can be cast on dead targets
- Does not necessarily need shapeshift
- Persists through death
- Can channel when moving
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 10 other unknown attributes
Triggered by (1)See also (30)
SpellFamily
Generic