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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Charge Detonation [#368958]
Charge Detonation 
    Unlimited range
Instant cast   
The Volatile Charge erupts, inflicting 4000 Cosmic damage to all players.


Referenced spells:
- Volatile Charge
- [DNT] Grid Test
Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range50000 yards (Anywhere - Unlimited)SchoolHoly, Nature, Shadow, Arcane
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0School damage
Value: 4000
Damage School: Holy, Nature, Shadow, Arcane
Targets: Starting From Caster, Nearby enemies
Radius: 50000 yards
Effect #1Trigger Spell


Targets: Caster
Attributes - Cannot be dodged/parried/blocked
- Unaffected by invulnerability
- Can't be redirected
- Can't be reflected
- Can target out-of-LoS targets
- Can't trigger proc
- Always hit
- Spell cast forced triggered (castable while walking)
- Can target untargetable targets

and 3 other unknown attributes
See also (2)
SpellFamily
Generic
Generic