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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Volatile Charge [#368969]
Volatile Charge 
    Unlimited range
Instant cast   
Halondrus creates volatile charges that trigger a Charge Detonation after 30 sec. Picking up or dropping the charge resets the timer and inflicts 15 Cosmic damage to the player.

The charge inflicts 1 Cosmic damage every 1 sec while held and afflicts the player with Charge Exposure when dropped.


Referenced spells:
- Volatile Charges
- Volatile Charge

Buff
Volatile Charge 
Holding a Volatile Charge. 1 Cosmic damage inflicted every 1 sec

30 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration30 seconds
Range50000 yards (Anywhere - Unlimited)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Periodic dummy (Server Side)
Value: 1 every 1 second
Targets: Any
Effect #1Apply Aura: Control Vehicle
Seat: 0
Targets: Any
Effect #2Apply Aura: Override Spells
Targets: Any
Proc Flags- Successful Positive Magic spell hit
- Successful Negative Magic spell hit
Proc Chance101%
Attributes - [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Usable while mounted
- Probably negative spell?
- Usable while sitting
- Unaffected by invulnerability
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Requires wand
- [Client-Side] Don't display range in tooltip
- Spell cast forced triggered (castable while walking)
- SPELL_ATTR4_COMBAT_LOG_NO_CASTER
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE

and 9 other unknown attributes
Triggered by (1)See also (16)
SpellFamily
Generic