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Cobalt Guardian
Quick Facts
  • Level: 35
  • Classification: Elite
  • Health
  • Power display: Cobalt Power
  • Armor: 0 (-0% dmg)
  • React: A H
  • Family: Stone Hound (Tameable - Exotic)
  • Type: Beast
  • Vehicle
  • Binds instance
  • Added in 5.0.3

  • Screenshot

There are 1 bug reports posted mentioning this npc
- [FIXED] [DUPLICATE] [Missing Loot]Mogu'shan Vaults

Immunities: Default boss immunities

Mogu'shan Vaults (1, full)
(Total spawns: 1)


Dungeon Journal (1)Abilities (6)Tamed abilities (3)Same family (186)
Description
Amethyst Guardian - The Amethyst Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Amethyst Overload. If no other Guardian is within range, it instead gains the Solid Stone effect.$[!1,3 In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.$]$[!5 In 10 player Heroic Difficulty, a rotating set of three of the four guardians are present each week.$]$[!7 In Raid Finder Difficulty, a rotating set of three of the four guardians are present each week.$]
  Amethyst Pool - The Amethyst Guardian creates a pool that inflicts 0 Shadow damage every 1 sec. to enemies who enter the area. Lasts 1 minute, 20 seconds.
  Amethyst Overload - Upon reaching full energy the guardian overloads, inflicting 68 Shadow damage to all enemies and interrupting Amethyst Petrification. The Overload does not free fully petrified enemies.
  Amethyst Petrification - The Guardian attempts to turn its enemies to amethyst, reducing the Shadow damage they take by -90% but progressively slowing their movement speed. Enemies who reach 100 stacks of Petrification turn to stone and cannot move or act.
Cobalt Guardian - The Cobalt Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Cobalt Overload. If no other Guardian is within range, it instead gains the Solid Stone effect.$[!1,3 In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.$]$[!5 In 10 player Heroic Difficulty, a rotating set of three of the four guardians are present each week.$]$[!7 In Raid Finder Difficulty, a rotating set of three of the four guardians are present each week.$]
  Cobalt Mine - Launches a charged cobalt shard at a player's location. After a 3 sec arming time, any player within 7 yds will detonate the shard, inflicting 47 Arcane damage and rooting all players within 7 yds for 6 seconds.
  Cobalt Overload - Upon reaching full energy the guardian overloads, inflicting 68 Arcane damage to all enemies and interrupting Cobalt Petrification. The Overload does not free fully petrified enemies.
  Cobalt Petrification - The Guardian attempts to turn its enemies to cobalt, reducing the Arcane damage they take by -90% but progressively slowing their movement speed. Enemies who reach 100 stacks of Petrification turn to stone and cannot move or act.
Jade Guardian - The Jade Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Jade Overload. If no other Guardian is within range, it instead gains the Solid Stone effect.$[!1,3 In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.$]$[!5 In 10 player Heroic Difficulty, a rotating set of three of the four guardians are present each week.$]$[!7 In Raid Finder Difficulty, a rotating set of three of the four guardians are present each week.$]
  Jade Shards - The Jade Guardian fires shards of jade in all directions, inflicting 13 Nature damage to all players.
  Jade Overload - Upon reaching full energy the guardian overloads, inflicting 68 Nature damage to all enemies and interrupting Jade Petrification. The Overload does not free fully petrified enemies.
  Jade Petrification - The Guardian attempts to turn its enemies to jade, reducing the Nature damage they take by -90% but progressively slowing their movement speed. Enemies who reach 100 stacks of petrification turn to stone and cannot move or act.
Jasper Guardian - The Jasper Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Jasper Overload. If no other Guardian is within range, it instead gains the Solid Stone effect.$[!1,3 In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.$]$[!5 In 10 player Heroic Difficulty, a rotating set of three of the four guardians are present each week.$]$[!7 In Raid Finder Difficulty, a rotating set of three of the four guardians are present each week.$]
  Jasper Chains - The Jasper Guardian chains two enemy targets together. While the targets are over 10 yds apart the chains inflict 17500 Fire damage, increased by 15% for each second they remain apart. The chains will break if the targets remain apart for 15 total seconds.
  Jasper Overload - Upon reaching full energy the guardian overloads, inflicting 68 Fire damage to all enemies and interrupting Jasper Petrification. The Overload does not free fully petrified enemies.
  Jasper Petrification - The Guardian attempts to turn its enemies to jasper, reducing the Fire damage they take by -90% but progressively slowing their movement speed. Enemies who reach 100 stacks of petrification turn to stone and cannot move or act.


Shared Abilities

All four guardians have access to these abilities.
  Solid Stone - When no other stone guards are nearby the Guardian reverts to stone form. While in this form it takes -90% reduced damage but cannot gain energy.
  Rend Flesh - The Guardian rends the flesh of the target, causing 13 Physical damage every 1 sec. Lasts 15 seconds.
  Power Down
When the guardians reach 75% and 40% remaining health, one of them will power down all Energized Tiles in the room to prevent players from using the energy.


Encounter Area
  White Floor Tiles - These tiles absorb the energy from Living Amethyst, Living Cobalt, Living Jade, and Living Jasper when a player stands on them. Each tile absorbs one charge of energy. For each tile currently energized in the room, every player gains a stack of Energized Tiles.
   Energized Tiles - The energy of the living stone flows through the room tiles, empowering players and permanent pets and increasing damage dealt by 1% and Spirit by 1%. This effect stacks.
  Living Amethyst Crystal - The energy that powers the Amethyst Guardian forms into a crystal. Players who interact with this crystal gain the Living Amethyst effect.
   Living Amethyst - 10 charges of the energy that animates the Amethyst Guardian tear though your body. Each charge inflicts 1 Shadow damage every 1 sec. Players drain the energy charges into white floor tiles to energize them.
  Living Cobalt Crystal - The energy that powers the Cobalt Guardian forms into a crystal. Players who interact with this crystal gain the Living Cobalt effect.
   Living Cobalt - 10 charges of the energy that animates the Cobalt Guardian tear though your body. Each charge inflicts 1 Arcane damage every 1 sec. Players drain the energy charges into white floor tiles to energize them.
  Living Jade Crystal - The energy that powers the Jade Guardian forms into a crystal. Players who interact with this crystal gain the Living Jade effect.
   Living Jade - 10 charges of the energy that animates the Jade Guardian tear though your body. Each charge inflicts 1 Nature damage every 1 sec. Players drain the energy charges into white floor tiles to energize them.
  Living Jasper Crystal - The energy that powers the Jasper Guardian forms into a crystal. Players who interact with this crystal gain the Living Jasper effect.
   Living Jasper - 10 charges of the energy that animates the Jasper Guardian tear though your body. Each charge inflicts 1 Fire damage every 1 sec. Players drain the energy charges into white floor tiles to energize them.