• Overview - Majordomo Staghelm will change form based on how many players are standing together or separated. Each form has its own abilities that will be used more frequently the longer he is in any given form. Each time Majordomo Staghelm changes forms he will gain Fury. He will change into a scorpion if the raid is standing together or into a cat when the raid is spread out. After every third shift he will change into his human form briefly, use Fiery Cyclone, and then cast either Searing Seeds or Burning Orbs. |
| • Tanks - Each time Majordomo's Cat Form casts Leaping Flames, a Spirit of Flame is summoned. Flame Scythe's damage is split evenly amongst all target caught in its area of effect. Majordomo Staghelm's damage increases with each shapeshift. |
| • Healers - Majordomo Staghelm's damage increases with each shapeshift. Flame Scythe will be cast more frequently the longer Majordomo Staghelm remains in his Scorpion Form. Burning Orbs damage the nearest player with constant Fire damage that ramps up the longer the victim stands closest to the orb. Searing Seeds duration is different per player. It is possible to dodge Leaping Flames. |
| • Damage Dealers - Burning Orbs damage the nearest player with constant Fire damage that ramps up the longer the victim stands closest to the orb. Searing Seeds duration is different per player. It is possible to dodge Leaping Flames. |
• Concentration - Each player who engages Fandral on Heroic Difficulty gains a Concentration power bar. This bar fills over time, increasing damage and healing done by 25% for every 25 Concentration up to 100. Players hit by a damaging attack or spell lose all Concentration. |
Shapeshifting Fandral transforms into a Cat when his enemies are not clustered together or into a Scorpion when many of his enemies are clustered together. On every third transform, Fandral briefly pauses in Night Elf form. |
| • Cat Form - Fandral transforms into a Cat when many of his enemies are not clustered together. |
| | • Leaping Flames - Fandral leaps at an enemy, leaving behind a Spirit of the Flame. He lands in a blaze of glory, igniting the ground at his destination and causing it to burn enemy units for 14 Fire damage every 0.5 sec. for 1 minute. This attack costs 100 energy. |
| | • Spirit of the Flame - These images of Fandral attack enemies until defeated. |
| | • Adrenaline - Fandral gains a stack of Adrenaline each time he performs Leaping Flames. Adrenaline increases his energy regeneration rate by 6% per application. Fandral loses all stacks of Adrenaline when he switches forms. |
| | • Fury - Fandral gains a stack of Fury each time he transforms into a Cat or Scorpion, increasing the damage of Leaping Flames and Flame Scythe by 8% per application. This effect stacks. |
| • Scorpion Form - Fandral transforms into a Scorpion when many of his enemies are clustered together.$[!4,6 In 25 player raids, Fandral transforms when 18 or more of his enemies are clustered together.$] |
| | • Flame Scythe - Fandral inflicts 530 Fire damage to enemies in front of him. Damage is split equally among targets hit. This attack costs 100 energy. |
| • Night Elf Form - When Fandral enters Night Elf form, he briefly envelops his enemies in a Fiery Cyclone and casts an additional spell. When switching from Cat form to Scorpion form, Fandral unleashes Searing Seeds. When switching from Scorpion form to Cat form, Fandral unleashes Burning Orbs. |
| | • Fiery Cyclone - Fiery Cyclone tosses all enemy targets into the air, preventing all action but making them invulnerable for 3 seconds. |
| | • Searing Seeds - Searing Seeds implants fiery seeds in Fandral's enemies. Each seed grows at a different rate. When fully grown the seeds explode, inflicting 42 Fire damage to players within 12 yards. |
| | • Burning Orbs - Fandral summons several orbs around the room. Each orb attacks the nearest player, burning them for 2 Fire damage every 2 sec. This effect stacks. |