• Sun Energy Rajh begins with 100 Sun Energy, and uses this resource to cast his spells. |
• Sun Strike - Rajh unleashes a burst of flames, inflicting 17 Fire damage to every player within 50 yards and 5 Fire damage every 3 seconds to his current target for 15 seconds. This ability costs Rajh 20 Sun Energy. |
• Summon Sun Orb - Rajh channels for 3 seconds then summons a Sun Orb above the location of a random player. The Sun Orb then falls, and when it lands the Orb deals 23 Fire damage to any player within 12 yards and knocks them back. This ability costs Rajh 20 Sun Energy. |
• Inferno Leap - Rajh prepares to leap to the location of a random player, then propels himself into the air and lands on the chosen location. While Rajh is casting Inferno Leap, players within 10 yards of the chosen location have their movement speed increased by 50%. When Rajh lands at the chosen location, he inflicts 40 Fire damage and knocks away any player within 10 yards. This ability costs Rajh 20 Sun Energy. |
• Solar Winds - Rajh summons a fiery vortex in front of him. The vortex grows and moves away from Rajh, then begins to move around the room. The Solar Winds vortex inflicts 9 Fire damage and knocks back any players that move within 4 yards. This ability costs Rajh 20 Sun Energy. |
• Solar Fire - As the Solar Winds move across the room, they periodically create small Solar Fire yard patches of Solar Fire. The Solar Fire inflicts 9 Fire damage every 1 second to any player that stands within the flames. |
• Blessing of the Sun - When Rajh has less than 10 Sun Energy, he walks to the middle of the room and reenergizes himself with the Blessing of the Sun for 3 seconds. Rajh gains 5 Sun Energy, inflicts 4 Fire damage to all players, and increases the damage players inflict by 100% while he channels the Blessing of the Sun. |