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Thorim
Quick Facts
  • Level: 10 - 45
  • Classification: Elite
  • Health: 0
  • Mana
  • Armor: 0 (-0% dmg)
  • React: A H
  • Type: Humanoid
Immunities:

Ulduar (1, full)
(Total spawns: 1)


Dungeon Journal (1)Texts (5)Same model (9)See also (18)
Description
Overview - Thorim calls in Dark Rune forces to engage players that are in the Arena until allies are able to reach Thorim by traveling through the Hallway. Once players reach Thorim he will leap into the arena and use powerful Lightning attacks to defeat his foes.
  Damage Dealers -
  • While in the Arena interrupt the Dark Rune Acolyte's Greater Heal and the Runic Mending cast by Dark Rune Evokers.
  • Avoid Thorim's Lightning Charge once Stage Two begins.
  • While in the Hallway avoid Runic Smash cast by the Runic Colossus.
  •   Healers -
  • Avoid Thorim's Lightning Charge once Stage Two begins.
  •   Tanks -
  • Avoid Thorim's Lightning Charge once Stage Two begins.
  • While in the Hallway avoid Runic Smash cast by the Runic Colossus.
  • While in the Hallway avoid Smash cast by the Runic Colossus once it is engaged.
  • Take turns tanking Thorim to manage Unbalancing Strike.


  • Stage One: Prove Your Worth

    Thorim calls in Dark Rune forces to engage players that are in the Arena until allies are able to reach Thorim by traveling through the Hallway.
      Thorim
      The Arena
       Dark Rune Acolyte
       Dark Rune Champion
       Dark Rune Commoner
       Dark Rune Evoker
       Dark Rune Warbringer
      The Hallway
       Iron Ring Guard
       Runic Colossus
       Iron Honor Guard
       Ancient Rune Giant


    Stage Two: Keeper of Storms
    Hard Mode - If players traverse the Hallway quick enough and reach Thorim within 90 seconds Sif will join the battle in Stage Two.
      Sif