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Sun Tenderheart
Quick Facts
  • Level: 35
  • Classification: Elite
  • Health
  • Armor: 0 (-0% dmg)
  • React: A H
  • Type: Humanoid
  • Drops: ~50
  • Binds instance
  • Added in 5.4.0

  • Screenshot

Immunities: Default boss immunities

Siege of Orgrimmar (1, full)
(Total spawns: 1)


Dungeon Journal (1)Auras (1)Outfit (6)See also (6)
Description
Overview
Players battle the brewmaster Rook Stonetoe, the rogue He Softfoot, and the priest Sun Tenderheart, as the three Fallen Protectors assault the raid simultaneously. At 66% and 33% health remaining, each Protector performs Desperate Measures, manifesting spirits of fallen allies to bring new and powerful attacks to bear against the raid until those spirits are defeated.
  Damage Dealers -
  • Each Protector channels Bond of the Golden Lotus at 1% health remaining, and will recover unless all three are defeated at once.
  • Defeat the dark manifestations summoned by each Protector's Desperate Measures to end that phase.
  • During Rook's Desperate Measures, interrupt Embodied Gloom's Corruption Shock.
  •   Healers -
  • Dispel Sun Tenderheart's Shadow Word: Bane quickly before it spreads.
  • During Sun Tenderheart's Desperate Measures, her Dark Meditation inflicts sustained damage to the entire raid.
  •   Tanks -
  • If tanking Rook Stonetoe, position him carefully so that his Vengeful Strikes do not damage the raid.
  • If tanking He Softfoot, turn your back when he performs Gouge to avoid being incapacitated.
  • Bond of the Golden Lotus - Rook Stonetoe, He Softfoot, and Sun Tenderheart share a spiritual bond, linking their fates to each other. Upon reaching 1 health, each of them will begin to cast Bond of the Golden Lotus if any of the other Protectors are still in combat, restoring 20% of maximum health upon completion. Bringing all three Protectors to 1 health simultaneously will restore clarity to their clouded minds.
    Rook Stonetoe
      Desperate Measures - Upon reaching 66% or 33% health remaining, Rook Stonetoe manifests evil forms of his closest friends, making Embodied Misery, Embodied Sorrow, and Embodied Gloom. Once all three spirits are defeated, Rook Stonetoe resumes fighting players.
       Embodied Misery
        Defiled Ground
    Embodied Misery smashes the ground with fervor, inflicting 795 Physical damage to her current target, knocking them back. This force burns into the ground, inflicting 227 Shadow damage every second.
       Embodied Sorrow
        Inferno Strike
    Embodied Sorrow casts a massive Fire damage spell at a random target. Inferno Strike divides 2724 Fire damage among all targets within 8 yards.
        [NO DIFFICULTY] Residual Burn
    Secondary targets are afflicted with Residual Burn, taking 0% increased damage from Inferno Strike for until cancelled.
       Embodied Gloom
        Corruption Shock
    Embodied Gloom hurls a bolt of corrupted lightning at several locations, inflicting 340 Nature damage to all enemies within 4 yards.
       [NO DIFFICULTY] Corruption Chain
    On Heroic difficulty, Corruption Chain replaces Corruption Shock. Embodied Gloom hurls a bolt of corrupted lightning at an enemy, inflicting 40 Nature damage and chaining to enemies within 10 yards.
      [NO DIFFICULTY] Shared Torment - Embodied Misery, Sorrow, and Gloom share health.
      Vengeful Strikes - Rook Stonetoe enters an offensive stance, stunning his target and inflicting 408 physical damage in a frontal cone twice per second for 3 seconds.
      Corrupted Brew - Rook Stonetoe hurls a keg of Corrupted Brew at a distant target, inflicting 283 Shadow damage to enemies within 5 yards and slowing targets hit by -50% for 15 seconds.$[!16 In Mythic difficulty, every two casts, Corrupted Brew's travel time is reduced by half a second. This effect resets when Rook Stonetoe begins his Desperate Measures.$]
      Clash - Rook Stonetoe clashes against an enemy, charging each other and meeting halfway. Rook Stonetoe then immediately begins to perform Corruption Kick.$[!14,15,17 In Non-Mythic Difficulty, Rook Stonetoe's Clash will not be cast during any Desperate Measures phase.$]
       Corruption Kick - Spins rapidly in a circle, rooting himself and inflicting 272 Physical damage to targets within 10 yards every second for 4 seconds. Additionally torments targets struck, inflicting 170 Shadow damage every two seconds for 6 seconds.
    He Softfoot
       Mark of Anguish
    Mark of Anguish periodically inflicts Shadow damage every second and roots the target. The Marked player gains the ability to transfer the Mark to another friendly player within Mark of Anguish yards. Embodied Anguish's gaze moves to a random target upon killing his current target.
       Shadow Weakness - When Embodied Anguish strikes targets, he applies Shadow Weakness, increasing damage taken by Mark of Anguish. Additionally, passing the Mark of Anguish applies one Shadow Weakness to all players. This effect stacks.
       Debilitation - Possessing the Mark of Anguish debilitates targets, decreasing their armor by -50% for 2 minutes.
      Garrote - Traveling through the shadows, He Softfoot Garrotes targets, inflicting 181 Physical damage every 2 sec. This effect is removed when He Softfoot begins his Desperate Measures.
      Gouge - He Softfoot attempts to gouge the eyes of his target, incapacitating them for 6 seconds and fixating on a random target until Taunted. If the target is facing away, Gouge will instead knock them away a short distance.
      Master Poisoner - He Softfoot is a Master Poisoner and occasionally coats his weapons with various types of poisons.$[!16 In Mythic Difficulty, Master Poisoner abilities also take effect when using Garrote or Fixate.$]$[!14,15,17 In Non-Mythic Difficulty, He Softfoot's Master Poisoner abilities will not be cast during any Desperate Measures phase.$]
       Noxious Poison - He Softfoot coats his weapon in a Noxious Poison, causing successful melee attacks to create pools of poison on the ground, inflicting 193 Nature damage every second. These pools may be jumped over. This effect is removed when He Softfoot begins his Desperate Measures.
       Instant Poison - He Softfoot coats his weapon in an Instant Poison, causing successful melee attacks to inflict 170 additional Nature damage.
    Sun Tenderheart
      Desperate Measures - Upon reaching 66% or 33% health remaining, Sun Tenderheart manifests an evil form of her protectors, making Embodied Despair and Embodied Desperation. Once both spirits are defeated, Sun Tenderheart resumes fighting players.
       Dark Meditation - Sun Tenderheart enters a Dark Meditation, inflicting Shadow damage to all enemies every half second. Players take -35% less damage from Dark Meditation when inside her Meditative Field.
       Manifest Emotions - Embodied Despair and Embodied Desperation focus their negative emotions, creating Sha manifestations which attack players. Any damage taken by these manifested emotions will also be suffered by the creature that spawned them.
       Meditation Spike - Sun Tenderheart periodically fires a bolt of dark energy that inflicts 68 Shadow damage upon impact to enemies within 6 yards.
      Sha Sear - Causes an explosion of Shadow magic around the target, inflicting increasing Shadow damage every second to all enemies within 5 yards around the target.
      Shadow Word: Bane - Expels a word of misery upon multiple targets, inflicting 227 Shadow damage every 3 sec for 18 seconds. Each time this effect deals damage, it will jump to an additional target, up to a total of 3 times.
      Calamity - Calls forth a great Calamity, striking all players for 30% of their maximum health as Shadow damage. This also removes Shadow Word: Bane from all targets.$[!16 In Mythic difficulty, Calamity increases in magnitude by an additional 10% of maximum health each addtional time it is cast. This effect resets when Sun Tenderheart begins her Desperate Measures.$]$[!14,15,17 In Non-Mythic Difficulty, Sun Tenderheart's Calamity will not be cast during any Desperate Measures phase.$]