• Overview - The Twin Ogron combat players while performing attacks at specific energy thresholds. At 33 energy, an Ogron uses his special weapon attack. At 66 energy, an Ogron performs a large shout. Finally, at 100 energy, an Ogron performs a large, raid-wide attack. As the distance between the Ogron increases, their haste increases and casting time additionally decreases, reducing the amount of time players have to react to various abilities. |
| • Damage Dealers - Stand near Phemos for Enfeebling Roar, as he splits damage, effectiveness, and duration amongst nearby targets. Be wary of the radius of Whirlwind and the path of Shield Charge. |
| • Healers - Be ready to heal on the move when Quake and Blaze begins. Watch for Interrupting Shout, as it will interrupt and lock you out of spellcasting for a short duration. |
| • Tanks - Whirlwind has a large radius, and can be deadly when combined with Shield Bash. Controlling the distance between the Twin Ogron is essential to managing the potency of their abilities. |
• Pol |
| • Shield Bash |
| | • [NO DIFFICULTY] Arcane Bash |
| • Shield Charge |
| | • [NO DIFFICULTY] Arcane Charge |
| | • [NO DIFFICULTY] Injured |
| • Interrupting Shout |
| • Pulverize |
| • [NO DIFFICULTY] Arcane Fragment |
• Phemos |
| • Double Slash |
| | • [NO DIFFICULTY] Arcane Wound |
| • Whirlwind |
| | • [NO DIFFICULTY] Arcane Vortex |
| | • Weakened Defenses |
| | • [NO DIFFICULTY] Weakened Defenses |
| • Enfeebling Roar |
| • [NO DIFFICULTY] Arcane Volatility |
| • Quake |
| | • Blaze |
• Warming Up |