Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
6675 [#156675]
| |||||||||||
- Added in 6.0.1
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | 1 second |
Range | 100 yards (Vision) | School | Physical |
Cast Time | Channeled | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Apply Aura: Periodically Trigger Spell Interval: 500 milliseconds Targets: Caster | ||
Attributes | - [Client-Side] Don't hide unit weapons in sheath - Cannot be dodged/parried/blocked - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Can't be redirected - Doesn't break stealth - Channeled self - Can't be reflected - Doesn't generate threat - [Client-Side] Display spell name while channeling - Cannot critically hit - Can't trigger proc - Does not put caster in combat - Always hit - Usable while stunned - Usable while feared - Usable while confused and 4 other unknown attributes |