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NAME or ID  Show non-player spells

Absorbed Blood [#105248]
9
Absorbed Blood 
    Unlimited range
Instant cast   
Absorbs nearby Corrupted Blood residue. The Amalgamation grows more unstable with each Residue absorbed, increasing its damage by 10% and attack speed by 20%. At 9 stacks it will become superheated.
Quick Facts
  • Added in 4.3.0


Buff
Absorbed Blood 
Damage increased by 10%. Attack speed increased by 20%.

24 days, 20 hours, 31 minutes, 23 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Range50000 yards (Anywhere - Unlimited)SchoolFire
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Mod Damage Done %
Value: 10%
Affected Spell Schools: Physical
Targets: Any
Effect #1Apply Aura: Mod Melee Attack Speed %
Value: 20%
Targets: Any
Effect #2Apply Aura: Mod Size %
Value: 10%
Targets: Any
Attributes - Usable while dead
- Can't be redirected
- Can't be reflected
- Can target out-of-LoS targets
- Always hit
- Spell cast forced triggered (castable while walking)
- Usable while stunned
Changelog (3)
NameVersion (mouseover to see tooltip)
Absorbed Blood (14995)
Absorbed Blood (14849)
Absorb BloodBefore (14849)