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Use this script to see basic informations about spells + very complex info about them and their mechanics
Activate Exothermic Rift [#252522]
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- Added in 7.3.0
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | 3 seconds |
Range | 300 yards (300) | School | Physical |
Cast Time | Channeled | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Apply Aura: Periodically Trigger Spell Interval: 3 seconds Targets: Starting From Caster, Targets by DB Entry in Area Radius: 50000 yards | ||
Attributes | - [Client-Side] Hidden from spellbook / aura bar - [Client-Side] Don't hide unit weapons in sheath - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Channeled target - Doesn't break stealth - Force facing target when channeling - Can target out-of-LoS targets - Cannot critically hit - Always hit - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle - SPELL_ATTR8_ATTACK_IGNORE_IMMUNE_TO_PC_FLAG and 5 other unknown attributes |