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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Anima Infusion [#328197]
Anima Infusion 
    100 yd range
Channeled   

Spell details
FamilyGenericLeveln/a
Costn/aDuration5 seconds
Range100 yards (Vision)SchoolPhysical
Cast TimeChanneledMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Dummy aura (server-side)
Value: 0
Targets: Any
Attributes - [Client-Side] Hide from combat log
- Usable while dead
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Channeled target
- Doesn't break stealth
- Doesn't generate threat
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG
- Castable while on vehicle
- SPELL_ATTR8_ATTACK_IGNORE_IMMUNE_TO_PC_FLAG

and 8 other unknown attributes
See also (27)