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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Armageddon [#213568]
Armageddon 
    1000 yd range
Channeled   
Arcane Enchantments channel Armageddon. Upon completion of the channel, they inflict 50 Arcane damage to all enemies and knock them back.
Quick Facts
  • Added in 7.0.3

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range1000 yards (1000 Yards)SchoolArcane
Cast TimeChanneledMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0School damage
Value: 50
Value: 50.378 on Normal
Value: 70.5292 on Heroic
Value: 223.902 on Mythic (Raid)
Value: 22.3902 on LFR
Damage School: Arcane
Targets: Starting From Caster, Nearby enemies
Radius: 1000 yards
Effect #1Knockback
Vertical Speed: 100
Vertical Speed: 100 on Mythic (Raid)
Horizontal Speed: 200
Horizontal Speed: 300 on Mythic (Raid)
Targets: Starting From Caster, Nearby enemies
Radius: 1000 yards
Effect #2Instant kill
Value: 0
Targets: Caster
Effect #3Dummy (server-side)
Value: 0
Targets: Area near caster
Attributes - Usable while dead
- Usable while mounted
- Usable while sitting
- Channeled target
- Doesn't break stealth
- Doesn't generate threat
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- [Client-Side] Don't display range in tooltip
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 7 other unknown attributes
Changelog (3)See also (22)
NameVersion (mouseover to see tooltip)
Armageddon (21249)
Armageddon (21134)
Armageddon (21107)