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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Ascended Vigor [#309622]
Ascended Vigor 
Requires One-Handed Axes, Two-Hand Axes, Bows,
Guns, One-Handed Maces, Two-Hand Maces, Polearms,
One-Handed Swords, Two-Hand Swords, ???, Staves,
One-Handed Exotic, Two-Hand Exotic, Fist Weapons, Daggers,
Crossbow, Wand
2 sec cast   
Reagents:
   Eternal Crystal (2), Sacred Shard (3)
    
Permanently enchants a weapon to sometimes increase your healing received by 12% for 10 seconds when taking damage.


Referenced spells:
- Ascended Vigor
Spell details
FamilyGeneric (Enchanting)Leveln/a
Costn/aDurationn/a
Rangen/aSchoolPhysical
Cast Time2 sec castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Enchant Item
Value: 0
Enchantment: Ascended Vigor
Attributes - Trade/Profession spell
- Not usable while shapeshifted/polymorphed
- Doesn't generate threat
Used by items (1)Taught by (1)See also (3)
ItemLevelType
120Item Enchantment (Weapon)