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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Assassinate [#341586]
Assassinate 
    100 yd range
Channeled   
Marks a player for assassination, inflicting 100% of a target's maximum health as Shadow damage after 5 seconds.


Referenced spells:
- Assassinate

Buff
Assassinate 
You've been marked for assassination! Inflicts 100% of your health upon removal.

5 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration5 seconds
Range100 yards (Vision)SchoolPhysical
Cast TimeChanneledMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Invisibility Detection


Targets: Any
Effect #1Apply Aura: Periodic dummy (Server Side)
Value: 0 every 1 second
Targets: Any
Attributes - [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Usable while mounted
- Probably negative spell?
- Usable while sitting
- Unaffected by invulnerability
- Channeled target
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Force facing target when channeling
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can only be cast on players
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Ignores resistances
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Don't turn during cast
- Castable while on vehicle
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE

and 5 other unknown attributes
Triggered by (1)See also (12)
SpellFamily
Generic