Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Avoidance [#32233]
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Spell details
Family | Generic (Pet - Felguard) | Level | 1 |
Cost | n/a | Duration | n/a |
Range | n/a | School | Physical |
Cast Time | n/a | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Apply Aura: Mod AoE Damage Taken From Creatures % Value: -80% Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane Targets: Caster | ||
Effect #1 | Apply Aura: Mod AoE Damage Taken % Value: -75% Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane Targets: Caster | ||
Effect #2 | Apply Aura: Mod Aggro Range of Mobs Against You Value: -6 Targets: Caster | ||
Effect #3 | Apply Aura: Mod Damage Taken % Value: -20% Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane Targets: Caster | ||
Effect #4 | Apply Aura: Mod Damage Taken % Value: 20% Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane Targets: Caster | ||
Attributes | - [Client-Side] Show "ability" instead of "spell" - Passive spell - Not usable while shapeshifted/polymorphed - [Client-Side] Don't hide unit weapons in sheath - Usable while sitting - Doesn't break stealth - Cannot be autocast by pet? and 2 other unknown attributes |