login

Latest fixes

Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Azerite Weaponry [#303450]
Azerite Weaponry 
Allows the caster to equip Azerite Weaponry, increasing damage done by 10% and decreasing damage taken by 10%.


Buff
Azerite Weaponry 
Increases damage done by 10%. Reduces damage taken by 10%.

24 days, 20 hours, 31 minutes, 23 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Mod Damage Done %
Value: 10%
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Caster
Effect #1Apply Aura: Mod Damage Taken %
Value: -10%
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Caster
Attributes - [Client-Side] Hide from combat log
- [Client-Side] Don't hide unit weapons in sheath
- Usable while dead
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- Doesn't generate threat
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Ignore caster auras
- Not usable in raid instances
- Castable while on vehicle
- Can target invisible / stealthed

and 5 other unknown attributes
Only usable in - Basin Hideout
Triggered by (6)See also (7)