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NAME or ID  Show non-player spells

Beacon of Faith [#156910]
Beacon of Faith 
3.125% of base Mana   60 yd range
Instant cast   
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.
Quick Facts
  • Added in 6.0.1

Screenshot



Buff
Beacon of Faith 
Healed whenever the Paladin directly heals a nearby ally.

24 days, 20 hours, 31 minutes, 23 seconds remaining
Spell details
FamilyPaladin (Tier 7 Holy talent)Level1
Cost 3.125% of base ManaDuration24 days, 20 hours, 31 minutes, 23 seconds
Range60 yards (Extra Long)SchoolHoly
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage Classn/a
Effect #0Apply Aura: Dummy aura (server-side)
Chance: 50% (Probably wrong, value may be used for something else, read spell tooltip)


Targets: Allied
Effect #1Dummy (server-side)
Chance: 100%


Targets: Caster
Effect #2Apply Aura: Mod All Healing Received %
Value: 0%
Targets: Allied
Affected spells:
» Bestow Faith
» Light of the Martyr
» Holy Light
» Word of Glory
» Flash of Light
Effect #3Dummy (server-side)
Value: 30
Targets: Allied
Proc Flags- Killed by agressor
- Kill target (in most cases need XP/Honor reward)
- Successful melee auto attack
- Taken damage from melee auto attack hit
- Successful attack by spell with melee damage class
- Taken damage by Spell that use melee weapon
- Successful Ranged auto attack
- Taken damage from ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Taken damage by Spell that use ranged weapon
- Successful Positive spell hit
- Taken Positive spell hit
- Successful Negative spell hit
- Taken Negative spell hit
- Successful Positive Magic spell hit
- Taken Positive Magic spell hit
- Successful Negative Magic spell hit
- Taken Negative Magic spell hit
- Successful do periodic (damage or healing, depending on hit type)
- Taken spell periodic (damage or healing, depending on hit type)
- Taken any damage
- On gameobject activation
- Successful main-hand spell & melee attacks
- Successful off-hand spell & melee attacks
- Died in any way
- On jump
- On enter combat
- On encounter start
Proc Chance100%
Attributes - Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Unaffected by invulnerability
- Cannot be autocast by pet?
- Spell hits only one target
- Tick at cast/buff apply
- Ignore caster auras

and 4 other unknown attributes
Modified by (1)Changelog (8)See also (1)
SpellFamily
Paladin
Tier 4 Holy talent