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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Blade of Justice [#184575]
Blade of Justice 
Requires Two-Hand Axes, Two-Hand Maces, Polearms,
Two-Hand Swords, Staves
    12 yd range
Instant cast   12 s cooldown
Pierces an enemy with a blade of light, dealing (145% AP) Physical damage.

Generates 1 Holy Power.
Quick Facts
  • Added in 7.0.1

Screenshot


Spell details
FamilyPaladin (Retribution)Level19
Costn/aDurationn/a
Range12 yards (Shorter)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldown12 s cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassMelee
Effect #0School damage
Value: 0
Damage School: Physical
Targets: Enemy
AttackPower coefficient: 145 %
Effect #1Give Power
Value: 1
Power Type: Holy Power
Targets: Caster
Attributes - Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Force melee combat
- [Client-Side] Don't display in aura bar
- Can target possessed friends

and 1 other unknown attribute
Scenario objective (2)Criteria of tree (2)Modified by (18)Changelog (13)See also (6)
ScenarioObjective
Combat Training#3. Bring Some Justice
Learn how to use Blade of Justice.
Combat Training#6. Putting It All Together
Use all your new abilities on the target dummy.