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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Bladestorm [#128970]
Bladestorm 
Requires Melee weapon
Instant cast   
Attacks in a whirl of steel, causing 100% weapon damage to each enemy within melee range.
Quick Facts
  • Added in 5.0.4

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Rangen/aSchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMelee
Effect #0Weapon Damage %
Value: 100%
Value: 300% on Scenario Normal
Damage School: Physical
Targets: Starting From Caster, Nearby enemies
Radius: 5 yards
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Spell can trigger even if triggered?
- Requires main hand weapon
- Can't trigger proc
- Spell cast forced triggered (castable while walking)
- SPELL_ATTR5_AOE_SPELL

and 1 other unknown attribute
Triggered by (2)Used by (2)Changelog (3)See also (99)
SpellFamily
Generic
Generic