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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Blindside [#111240]
Blindside 
Requires Daggers
30 Energy   Melee range
Instant cast   
Exploits the vulnerability of foes with less than 35% health, dealing (60% AP) Physical damage to the target.

Mutilate has a 25% chance to make your next Blindside free and usable on any target, regardless of their health.

Awards 1 combo point/points.

Spell details
FamilyRogueLeveln/a
Cost 30 EnergyDurationn/a
Range5 yards (Combat)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1 secondGCD CategoryNormal
Damage ClassMelee
Effect #0Dummy (server-side)
Value: 0
Targets: Enemy
Effect #1School damage
Value: 0
Damage School: Physical
Targets: Enemy
AttackPower coefficient: 60 %
Effect #2Give Power
Value: 1
Power Type: Combo Points
Targets: Caster
Effect #3Dummy (server-side)
Value: 35
Targets: Caster
Effect #4Dummy (server-side)
Value: 25
Targets: Caster
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Force melee combat
- Requires main hand weapon

and 3 other unknown attributes
Explicitly procs (1)Modified by (22)Changelog (13)See also (5)
SpellFamily
Rogue
Assassination